
The same is true of Goldfish which start walking during rain, and Explosive Bunnies from Bunny Statues in For the worthy worlds.

Corrupt Bunny, Corrupt Goldfish, and Corrupt Penguin (and their crimson counterpart) enemies do not count against the spawn limits, allowing quicker farming. Item statue inputs have a 10 second cooldown.Ĭreatures spawned by Bunny, Fish, and Penguin Statues during a Blood Moon will immediately turn into their evil form. For enemy and critter statues, this cooldown lasts exactly 0.5 seconds. During an input's cooldown, activations from any trigger devices ( Switches, Timers, Pressure Plates) will be ignored. Since the 1.3 update, each input shares the cooldown period with each other after activation. Each of these 6 tiles could be used as a wire input.

However, they do count towards the banner counter, granting the player their respective banner per 50 kills, and can also drop Hearts and Stars, potentially granting an alternative source of health and mana. Statue-spawned enemies do not drop coins and can drop their other usual items (except food items, these cannot drop from statue-spawned enemies) with the drop chance being multiplied by a set factor. These statues can be wired and activated to spawn enemies, drop items, or teleport a random NPC to their location. The 56 functional statues can be further categorised into 3 subtypes: 26 enemy statues, 22 critter statues and 8 other statues.
